The Future of Mass-Creativity

Last week I went to the local book store. The seller asked me what do I do for living. From here to there, she told me that she was a housewife most of her life, and now she has some time so she took a Game Design class last year. She’s starting to learn Android, Unity and Maya to develop her own game. We talked more about Maya and about how expensive and complicated it is to create descent 3D models for a game. She told me about her visit in the garage and that she knew that this is the scene she wants in her game, she wished it would be some day possible to capture the scene in 3D, using a 3D-instagram-like app…

Enabling technology is about making it accessible and the simple to a larger audience, apple-ify your technology, thinking consumer-ish the next productivity tools. If it’s simple to create something, people will use it, if it complex and require a learning curve they mostly they will pass. With today’s productivity tools we can easily develop advance 3d games, what was considered not so long a go, a hard mission even for geeks. Making tools simple is the key for exposing technology and enabling people to unleash the creativity inside them.

 
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